Students can learn history and context through the imaginative visions of some of the genre’s best-known creators with these five science fiction classroom recommendations.
Trading Card Games as a Learning Tool
Trading card games like Pokémon can offer more than entertainment. They can also help promote social emotional learning and concrete educational outcomes for students.
Share Your Feedback and Bring Pop Culture to Your Classroom
Talk to us! Each year, we provide direct services to hundreds of students and educators in Colorado and beyond. Pop Culture Classroom will use your feedback to shape our work to promote literacy, creative self-expression, and inclusive communities through pop culture.
2021 Excellence in Graphic Literature Awards: Book of the Year and Mosaic Award Nominees and Winners
These are the final nominees and winners for this year’s awards, which PCC began announcing last week. The titles were selected by juries and an advisory board of diverse professionals in education, library management, and publishing and represent the best in graphic literature across both fiction and non-fiction titles.
2021 Excellence in Graphic Literature Awards Winners
Pop Culture Classroom, a Colorado-based education, and community nonprofit, today announced the 2021 Excellence in Graphic Literature Awards for its Best in Children’s, Middle Grade, Young Adult, and Adult Graphic Literature awards. Since 2017, the organization has brought together experts from education, publishing, libraries, and the arts to evaluate the preceding year’s most compelling and educationally valuable works of graphic literature.
2021 Excellence in Graphic Literature Awards Nominees
“This year’s EGL finalists truly represent the amazing depth and breadth of today’s graphic novels, and we couldn’t be more thrilled to celebrate the publishers and creators behind them,” said Pop Culture Classroom Program Manager, Tajshen Campbell, Ph.D. “These titles deserve a place on our bookshelves and in our students’ classrooms, where they can open exciting doors to learning and imagination for readers of all ages.”
Local Students Create Comic for Colorado Pride
“Pride is coming up, and we think this is a beautiful addition to the celebration,” commented Pop Culture Classroom Education Program Manager Matt Slayter in prepared remarks for the comic’s release. “The students of Arvada High School have brought incredible thought, imagination, and passion to this project. The finished comic is educational, uplifting, and timely.”
Aurora History That Pops! A New Interactive Program for Local Students and Educators
Aurora History Museum & Historic Sites and Pop Culture Classroom today launched “Aurora History That Pops!,” a new effort that offers middle and high school students interactive learning experiences that integrate education, self-expression, and play to:
Are There STEM Comics for Middle School?
As educators begin to embrace comic books, graphic novels and other aspects of pop-culture as teaching tools, we often get the question about whether any of these materials are useful for teaching STEM. The answer…
Six Ways to Use Graphic Novels in Your Classroom
So you’re an educator, and you’re wondering how to harness your students’ interest in comic books and graphic novels, to use an educational tool in your classroom? Well, the good news is, you’re not the…
Pop Culture Classroom’s Year in Review 2017
2017 was an incredible year for everyone at Pop Culture Classroom, and we want to share some highlights of this wonderful work! For 2017, in total, we spent over 328 hours working with 982 students!…