Students can learn history and context through the imaginative visions of some of the genre’s best-known creators with these five science fiction classroom recommendations.
Trading card games like Pokémon can offer more than entertainment. They can also help promote social emotional learning and concrete educational outcomes for students.
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2021 Excellence in Graphic Literature Awards: Book of the Year and Mosaic Award Nominees and Winners
These are the final nominees and winners for this year’s awards, which PCC began announcing last week. The titles were selected by juries and an advisory board of diverse professionals in education, library management, and publishing and represent the best in graphic literature across both fiction and non-fiction titles.
Pop Culture Classroom, a Colorado-based education, and community nonprofit, today announced the 2021 Excellence in Graphic Literature Awards for its Best in Children’s, Middle Grade, Young Adult, and Adult Graphic Literature awards. Since 2017, the organization has brought together experts from education, publishing, libraries, and the arts to evaluate the preceding year’s most compelling and educationally valuable works of graphic literature.
“This year’s EGL finalists truly represent the amazing depth and breadth of today’s graphic novels, and we couldn’t be more thrilled to celebrate the publishers and creators behind them,” said Pop Culture Classroom Program Manager, Tajshen Campbell, Ph.D. “These titles deserve a place on our bookshelves and in our students’ classrooms, where they can open exciting doors to learning and imagination for readers of all ages.”
“Pride is coming up, and we think this is a beautiful addition to the celebration,” commented Pop Culture Classroom Education Program Manager Matt Slayter in prepared remarks for the comic’s release. “The students of Arvada High School have brought incredible thought, imagination, and passion to this project. The finished comic is educational, uplifting, and timely.”