Check out breathtaking, student-created comics made using our Storytelling Through Comic curriculum.
“Accessibility in Video Games” is a new, four-page comic and teaching guide that explores issues millions of Americans with disabilities may face when playing video games, and how the video game industry is addressing those issues.
Pop Culture Classroom, in collaboration with the Lafayette Public Library, is thrilled to announce the upcoming Lafayette Mini-Con event, a no-cost day of creative inspiration, pop culture learning, and family-friendly fun.
This summer, Pop Culture Classroom's team of artists and instructors taught 12 amazing summer camps, reaching more than 160 students throughout the Denver Metro area.
Pop Culture Classroom’s programs at FAN EXPO Denver have always been special. This year, our team took it to the next level with an awesome weekend of inspiration, creativity, learning, and fun.
By tapping into the media students are already familiar with and excited about, pop culture can bridge the learning gap and help students succeed in the classroom and beyond!
[DENVER, June 22] – Today Pop Culture Classroom released “A Two-Spirit (Indigenous-Queer) Perspective,” the latest issue in the Denver-based arts and education organization’s Colorful History comic series.
Students can learn history and context through the imaginative visions of some of the genre’s best-known creators with these five science fiction classroom recommendations.
Trading card games like Pokémon can offer more than entertainment. They can also help promote social emotional learning and concrete educational outcomes for students.
Talk to us! Each year, we provide direct services to hundreds of students and educators in Colorado and beyond. Pop Culture Classroom will use your feedback to shape our work to promote literacy, creative self-expression, and inclusive communities through pop culture.
2021 Excellence in Graphic Literature Awards: Book of the Year and Mosaic Award Nominees and Winners
These are the final nominees and winners for this year’s awards, which PCC began announcing last week. The titles were selected by juries and an advisory board of diverse professionals in education, library management, and publishing and represent the best in graphic literature across both fiction and non-fiction titles.
Pop Culture Classroom, a Colorado-based education, and community nonprofit, today announced the 2021 Excellence in Graphic Literature Awards for its Best in Children’s, Middle Grade, Young Adult, and Adult Graphic Literature awards. Since 2017, the organization has brought together experts from education, publishing, libraries, and the arts to evaluate the preceding year’s most compelling and educationally valuable works of graphic literature.
“This year’s EGL finalists truly represent the amazing depth and breadth of today’s graphic novels, and we couldn’t be more thrilled to celebrate the publishers and creators behind them,” said Pop Culture Classroom Program Manager, Tajshen Campbell, Ph.D. “These titles deserve a place on our bookshelves and in our students’ classrooms, where they can open exciting doors to learning and imagination for readers of all ages.”
“Pride is coming up, and we think this is a beautiful addition to the celebration,” commented Pop Culture Classroom Education Program Manager Matt Slayter in prepared remarks for the comic’s release. “The students of Arvada High School have brought incredible thought, imagination, and passion to this project. The finished comic is educational, uplifting, and timely.”